
- KERBAL SPACE PROGRAM DV MAP HOW TO
- KERBAL SPACE PROGRAM DV MAP UPDATE
- KERBAL SPACE PROGRAM DV MAP PATCH
It's SO much easier in Kebol orbit after matching inclination. You try to stack multiple stages with nuke engines and the next thing you know you have yourself a wobbly skyscraper.So besides the hardware issues how exactly is the person who made this chart conducting his burns? Do you burn straight out of LKO to intercept? Because even with the right phase I have too much trouble tweaking my nodes for an intercept. I use them for my return stages, but the problem I find with nukes is there too large. No matter how much fuel I put into space its always the same result. And.it fails everytime.Įvery ship I construct for a landing and return ends up using every last drop in just getting to the target planets surface. Then at the the right phase angle ( -151 degrees for Moho I believe ) I make the transfer burn. Then at Mohos ( or any other planets ) AN/DN I perform the inclination burn.

From 80km LKO I burn prograde just until SoI change to get the most circular Kerbol orbit as I can. So that leads me to believe I'm doing it wrong. Over 1k ) Then the burn to Moho took me several thousand m/s of d-v. How is it only 730m/s from escape from to Moho intercept? It took me that much just to match inclination ( more I think. I have contributed values to it and recommended that the author add 10% to all true values to account for error. This is the best delta-V map available right now.
KERBAL SPACE PROGRAM DV MAP UPDATE
1.8.1 is a bugfix update released on Octoalongside a bugfix update for the Making History and Breaking Ground expansions.
KERBAL SPACE PROGRAM DV MAP HOW TO
This of course assumes you know how to dock well.Ī parachute is used to return the command pod to Kerbin, so no fuel is needed to land on Kerbin. RPM includes some overrides for stock capsules (and a few mod capsules) to show off what can be done, but theres far more in the plugin than these examples can show. This way you don't need to land your return fuel on Moho. Pinned labels in map view now persist pinned even when leaving and re-entering map view Delete All. Add Warp to node button on dV readout in NavBall display.
KERBAL SPACE PROGRAM DV MAP PATCH
It's possible to do this, but it may be easier on your equipment load and fuel requirements if you build a vessel that carries a lander to Moho, detaches the lander, the lander lands, launches, re-docks, transfers crew and any remaining fuel, and then jettisons the lander. Kerbal Space Program 1.8.1 is live This patch focuses mainly on solving issues encountered in the base game and both the Making History and Breaking Ground Expansions. So, for a single craft launching from Kerbin, landing on Moho, and Launching from Moho to return to Kerbin, the total would be:

* These above two values should be combined as one for purposes of going there, so, 2930 m/s, because the dv to get from Kerbin escape to Moho intercept may vary depending on intercept altitude, but it is nominally 730 dv.ġ400 is the value to get from Moho surface to 50K LMO. How to calculate amount of dV needed to get back to Kerbin based on that map?Ģ200 - from Moho intercept to 50K LMO circulization Is that last number between "Low Orbit" and celestial body dV needed to deorbit and land or to get back to orbit. 2200 - This one is slow down and "close" orbit around Moho at 50km?ġ400 - Is deorbiting or getting back from ground to orbit?ġ.
